(no subject)
May. 4th, 2017 08:54 amOUT OF CHARACTER
Player Name: Froda
Are you 16 or older: old as balls
Contact:
frodabaggins, or PM
Current Characters: Jamie Fraser (Outlander) |
brochtuarach
Tag: sara ryder
IN CHARACTER
Name: Sara Ryder
Canon: Mass Effect: Andromeda
Canon Point: Just after the Archon's flagship mission.
Age: 22, if you don't count 600+ years spent in cryo-stasis.
History: This is pretty brief, but at least sums up her pre-Andromeda history okay. Basically: her career with the Alliance looked pretty good, right up until her father got convicted of building an illegal AI, was subsequently dishonorably discharged and stripped of his rank/designations. Sara didn't lose her job, but it quickly became clear that she was never gonna get far with her dad's reputation in ruins. So, to Andromeda we go! The rest of the wiki assumes that Sara isn't the protag, though, and I'm playing the protag version, so ignore that.
As far as in-game choices go, here are some of the bigger ones this Ryder has made:
- Eos: Research outpost chosen, instead of military outpost.
- Voeld: Killed the angara AI on Voeld.
- Rescue Mission: Ryder chose not to destroy the kett facility, which saved more angaran lives, but she killed the Cardinal.
- Kadara: Ryder sided with the Collective and the Charlatan, allowing Sloane Kelly to die.
- Elaaden: Ryder gave the power core to the krogans and established an outpost on Elaaden.
- Archon's Flagship: Ryder chose to save the krogan scouts, and Pathfinder Raeka was killed.
Personality: At first glance Ryder is impulsive, a bit of an adrenaline junkie, and extremely empathetic towards others (except maybe politicians). How she reacts to you depends on how she sees you, but for the most part, she's eager to meet new people, make lots of friends, generally acts like an extrovert, and will help anyone who asks her for help. On the other hand, if you're an authority figure - a boss, a politician, a bureaucrat - she'll likely treat you with sarcasm and flippancy. She tends to piss off the people in charge, and people who take things really seriously or who are really by-the-book sorts. For instance, she doesn't get along well with Tann, who is very concerned with protocol and doesn't like it when Sara does things on her own initiative, but she likes Kandros, the director of Security, because he's much more straightforward and pragmatic. As far as companions go, Sara tends to get along best with Liam, Peebee and Jaal, as they match her impulsiveness, her empathy, her proactive nature.
Sara can come across as flippant, irreverent, and is often tactless, but this is very frequently a deflection, masking deep-seated feelings of inadequacy and sometimes loneliness. She's a young woman who has lost both of her parents - her father very recently - and who's brother (with whom she is very close) has been in a coma from which she's not always entirely sure he'll recover (at one point she admits to Jaal that she's essentially "an orphan"). In addition, she's had a lot of unexpected responsibility thrust upon her shoulders very quickly. She was not adequately prepared for the role of Pathfinder, she's largely had to make it up as she goes, and she tends to put on a brash, sarcastic veneer in order to ease some of her own anxiety about it - she might say something like, "if I die looking like an idiot, destroy the vids!" Just to put a brave face on the fact that she may die, and she's terrified, and she has no real idea what she's doing.
Those close to her, however, may see a slightly different side to Sara Ryder. She's very uncertain of herself - constantly second-guesses her decisions as Pathfinder, often compares herself unfavorably to what she thinks her father would've done or said, and has a pretty bad case of impostor syndrome. She really feels the weight of all that responsibility, and only those who get really close to her ever see this - she's gotten good at deflecting with sarcasm and tactless jokes.
But that doesn't mean she's actually incompetent, or that she isn't actually trying to live up to these responsibilities - she in fact takes her role as Pathfinder very seriously and often considers her decisions in that role very carefully. For instance, she thought long and hard about whether to make the outpost on Eos a scientific one, or a military base. She decided to focus on science, because she genuinely feels that the role of the Andromeda Initiative should be one of peace and learning, rather than violent conquest. No matter how many kett she's been forced to kill, that's not what she's actually here to do - she wants to make a home for the colonists. This is further illustrated in her dealings with the angara, a new species the Andromeda Initiative encountered. She's worked very hard to build bridges with them, has helped them wherever she can and has diligently studied their culture and laws to make sure she doesn't mess up.
In general, when making decisions, Ryder favors those which will save the most lives, and she also tends to favor honesty wherever possible. For instance, she chose not to destroy the kett exaltation facility on Voeld in order to save as many angaran prisoners as possible, despite the protests of Moshae Sjefa. She's also spoken multiple times with the asari vidmaker Keri T'Pessa, and has always favored honesty and transparency in these interviews, rather than trying to gloss over bad situations or hide mistakes. Similarly, when dealing with Sarissa, the asari Pathfinder, she made the circumstances of the original asari Pathfinder's death public, while retaining Sarissa in her position. While Sara believes Sarissa made the right decision, she also believes her people have the right to know the whole truth about that decision, even if they trust Sarissa less after the fact.
Ultimately, though, what Ryder wants is what they all came to Andromeda to have - a life, and to have her family - both biological and the one she's found - with her. To build something good that will last, to explore and learn new things, to find new scientific knowledge. Underneath all the deflection, the tactlessness, the bad jokes, the anxiety and second-guessing - Ryder earnestly buys into the dream of the Andromeda Initiative.
Setting: Sara will be upset at having lost contact with her ship and crew, and she will especially be upset at no longer having access to SAM, the AI who has been essentially sharing her brain since her father died on Habitat 7. SAM has told her that permanently severing their connection would likely kill her, so she'll be quietly freaking out and trying to figure out wtf happened there. Once the initial shock is over, though, she'll settle in pretty easily and will become proactive in wanting to help - well, anyone who needs help, frankly. And she'll be eager to learn everything she can about this place and how it works.
Abilities/Skills: Without SAM in her head, Sara's powers are by necessity reduced, as it's SAM who gives her a lot of her combat capabilities. However, Sara does have military training, so she's still pretty badass. Furthermore, she has what are known in the Mass Effect universe as "biotics" - basically, she can manipulate gravity on a small scale and use it to throw objects and people around at will, and also create personal shields and such. It's space magic.
Strengths/Weaknesses: Strengths: tossing people around with biotics, being a smartass to authority figures, poking her nose in places and situations she probably shouldn't, helping out the little guy, emotional intuition.
Weaknesses: speechifying, planning ahead, using cold hard logic, second-guessing herself constantly.
Items: Her beloved katana shotgun, her omni-tool, her sweet leather jacket, heleus champion armor.
SAMPLES
Network Sample: TDM thread
Prose/Action Sample: [Her head hurts. That's the first thing she thinks upon waking, even though it's a common enough occurrence lately. She keeps her eyes closed for the moment, taking stock of her body. Head throbbing like she drank too much last night (she might've, or maybe someone just knocked her about a lot, that happens too); her left arm underneath her and tingling a bit (when she rolls off it, she knows it'll be pins-and-needles enough to make her eyes water); everything else seems more or less fine. She's taken worse beatings.
And yet, something feels off. Something is entirely wrong, and she can't quite pinpoint it. SAM? Did I sleep through my alarm again? she silently asks her AI companion,
and it's only when no answer comes over their private channel that she realizes what's wrong. There's a ringing silence in her head where SAM usually is, and that is what gets her to blink her eyes open, shift to sit up, and frown at the unfamiliar surroundings.
What is this? Where is she?
Sara scrambles to her feet, licks her lips, glances around. ]
SAM?
[ She tries it, her voice a little hoarse, but still serviceable. And yet, no answer. Somehow, she's been cut off from SAM, and she has to swallow down the rising panic in her throat. Shaking the numbness from her left arm, she accesses her omni-tool,
turns on her scanner. Everything reads back as "UNKNOWN TECHNOLOGY". Shit. Shit shit shit. This may be even worse than Habitat 7. Where is her team?
A sound behind her startles her, and she draws her gun instinctively, pointing it at the intruder. ]
Who the hell are you, and where is my ship?
Player Name: Froda
Are you 16 or older: old as balls
Contact:
Current Characters: Jamie Fraser (Outlander) |
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Tag: sara ryder
IN CHARACTER
Name: Sara Ryder
Canon: Mass Effect: Andromeda
Canon Point: Just after the Archon's flagship mission.
Age: 22, if you don't count 600+ years spent in cryo-stasis.
History: This is pretty brief, but at least sums up her pre-Andromeda history okay. Basically: her career with the Alliance looked pretty good, right up until her father got convicted of building an illegal AI, was subsequently dishonorably discharged and stripped of his rank/designations. Sara didn't lose her job, but it quickly became clear that she was never gonna get far with her dad's reputation in ruins. So, to Andromeda we go! The rest of the wiki assumes that Sara isn't the protag, though, and I'm playing the protag version, so ignore that.
As far as in-game choices go, here are some of the bigger ones this Ryder has made:
- Eos: Research outpost chosen, instead of military outpost.
- Voeld: Killed the angara AI on Voeld.
- Rescue Mission: Ryder chose not to destroy the kett facility, which saved more angaran lives, but she killed the Cardinal.
- Kadara: Ryder sided with the Collective and the Charlatan, allowing Sloane Kelly to die.
- Elaaden: Ryder gave the power core to the krogans and established an outpost on Elaaden.
- Archon's Flagship: Ryder chose to save the krogan scouts, and Pathfinder Raeka was killed.
Personality: At first glance Ryder is impulsive, a bit of an adrenaline junkie, and extremely empathetic towards others (except maybe politicians). How she reacts to you depends on how she sees you, but for the most part, she's eager to meet new people, make lots of friends, generally acts like an extrovert, and will help anyone who asks her for help. On the other hand, if you're an authority figure - a boss, a politician, a bureaucrat - she'll likely treat you with sarcasm and flippancy. She tends to piss off the people in charge, and people who take things really seriously or who are really by-the-book sorts. For instance, she doesn't get along well with Tann, who is very concerned with protocol and doesn't like it when Sara does things on her own initiative, but she likes Kandros, the director of Security, because he's much more straightforward and pragmatic. As far as companions go, Sara tends to get along best with Liam, Peebee and Jaal, as they match her impulsiveness, her empathy, her proactive nature.
Sara can come across as flippant, irreverent, and is often tactless, but this is very frequently a deflection, masking deep-seated feelings of inadequacy and sometimes loneliness. She's a young woman who has lost both of her parents - her father very recently - and who's brother (with whom she is very close) has been in a coma from which she's not always entirely sure he'll recover (at one point she admits to Jaal that she's essentially "an orphan"). In addition, she's had a lot of unexpected responsibility thrust upon her shoulders very quickly. She was not adequately prepared for the role of Pathfinder, she's largely had to make it up as she goes, and she tends to put on a brash, sarcastic veneer in order to ease some of her own anxiety about it - she might say something like, "if I die looking like an idiot, destroy the vids!" Just to put a brave face on the fact that she may die, and she's terrified, and she has no real idea what she's doing.
Those close to her, however, may see a slightly different side to Sara Ryder. She's very uncertain of herself - constantly second-guesses her decisions as Pathfinder, often compares herself unfavorably to what she thinks her father would've done or said, and has a pretty bad case of impostor syndrome. She really feels the weight of all that responsibility, and only those who get really close to her ever see this - she's gotten good at deflecting with sarcasm and tactless jokes.
But that doesn't mean she's actually incompetent, or that she isn't actually trying to live up to these responsibilities - she in fact takes her role as Pathfinder very seriously and often considers her decisions in that role very carefully. For instance, she thought long and hard about whether to make the outpost on Eos a scientific one, or a military base. She decided to focus on science, because she genuinely feels that the role of the Andromeda Initiative should be one of peace and learning, rather than violent conquest. No matter how many kett she's been forced to kill, that's not what she's actually here to do - she wants to make a home for the colonists. This is further illustrated in her dealings with the angara, a new species the Andromeda Initiative encountered. She's worked very hard to build bridges with them, has helped them wherever she can and has diligently studied their culture and laws to make sure she doesn't mess up.
In general, when making decisions, Ryder favors those which will save the most lives, and she also tends to favor honesty wherever possible. For instance, she chose not to destroy the kett exaltation facility on Voeld in order to save as many angaran prisoners as possible, despite the protests of Moshae Sjefa. She's also spoken multiple times with the asari vidmaker Keri T'Pessa, and has always favored honesty and transparency in these interviews, rather than trying to gloss over bad situations or hide mistakes. Similarly, when dealing with Sarissa, the asari Pathfinder, she made the circumstances of the original asari Pathfinder's death public, while retaining Sarissa in her position. While Sara believes Sarissa made the right decision, she also believes her people have the right to know the whole truth about that decision, even if they trust Sarissa less after the fact.
Ultimately, though, what Ryder wants is what they all came to Andromeda to have - a life, and to have her family - both biological and the one she's found - with her. To build something good that will last, to explore and learn new things, to find new scientific knowledge. Underneath all the deflection, the tactlessness, the bad jokes, the anxiety and second-guessing - Ryder earnestly buys into the dream of the Andromeda Initiative.
Setting: Sara will be upset at having lost contact with her ship and crew, and she will especially be upset at no longer having access to SAM, the AI who has been essentially sharing her brain since her father died on Habitat 7. SAM has told her that permanently severing their connection would likely kill her, so she'll be quietly freaking out and trying to figure out wtf happened there. Once the initial shock is over, though, she'll settle in pretty easily and will become proactive in wanting to help - well, anyone who needs help, frankly. And she'll be eager to learn everything she can about this place and how it works.
Abilities/Skills: Without SAM in her head, Sara's powers are by necessity reduced, as it's SAM who gives her a lot of her combat capabilities. However, Sara does have military training, so she's still pretty badass. Furthermore, she has what are known in the Mass Effect universe as "biotics" - basically, she can manipulate gravity on a small scale and use it to throw objects and people around at will, and also create personal shields and such. It's space magic.
Strengths/Weaknesses: Strengths: tossing people around with biotics, being a smartass to authority figures, poking her nose in places and situations she probably shouldn't, helping out the little guy, emotional intuition.
Weaknesses: speechifying, planning ahead, using cold hard logic, second-guessing herself constantly.
Items: Her beloved katana shotgun, her omni-tool, her sweet leather jacket, heleus champion armor.
SAMPLES
Network Sample: TDM thread
Prose/Action Sample: [Her head hurts. That's the first thing she thinks upon waking, even though it's a common enough occurrence lately. She keeps her eyes closed for the moment, taking stock of her body. Head throbbing like she drank too much last night (she might've, or maybe someone just knocked her about a lot, that happens too); her left arm underneath her and tingling a bit (when she rolls off it, she knows it'll be pins-and-needles enough to make her eyes water); everything else seems more or less fine. She's taken worse beatings.
And yet, something feels off. Something is entirely wrong, and she can't quite pinpoint it. SAM? Did I sleep through my alarm again? she silently asks her AI companion,
and it's only when no answer comes over their private channel that she realizes what's wrong. There's a ringing silence in her head where SAM usually is, and that is what gets her to blink her eyes open, shift to sit up, and frown at the unfamiliar surroundings.
What is this? Where is she?
Sara scrambles to her feet, licks her lips, glances around. ]
SAM?
[ She tries it, her voice a little hoarse, but still serviceable. And yet, no answer. Somehow, she's been cut off from SAM, and she has to swallow down the rising panic in her throat. Shaking the numbness from her left arm, she accesses her omni-tool,
turns on her scanner. Everything reads back as "UNKNOWN TECHNOLOGY". Shit. Shit shit shit. This may be even worse than Habitat 7. Where is her team?
A sound behind her startles her, and she draws her gun instinctively, pointing it at the intruder. ]
Who the hell are you, and where is my ship?
personality n shit
Mar. 31st, 2017 02:22 pmEmotional and often impulsive, especially when it comes to relationships. Has a tendency to leap before looking.
Has a bit of a sarcastic streak, especially when dealing with people she doesn't like.
Follows her heart, cares deeply about others, always chasing the next horizon, the next adventure.
Wants to make friends with everyone, build bridges, and be a strong ally to the angara and the krogan.
Romance: I can roll with several, particularly enjoy Jaal, Liam, Reyes, maybe Vetra. Will assume unromanced unless you let me know you want to do something shippy (or it's, you know, a shipping meme).
Has a bit of a sarcastic streak, especially when dealing with people she doesn't like.
Follows her heart, cares deeply about others, always chasing the next horizon, the next adventure.
Wants to make friends with everyone, build bridges, and be a strong ally to the angara and the krogan.
Romance: I can roll with several, particularly enjoy Jaal, Liam, Reyes, maybe Vetra. Will assume unromanced unless you let me know you want to do something shippy (or it's, you know, a shipping meme).